Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
Size |
---|
4x4 |
Level | Damage per Hit | Damage per Second | Shockwave Damage | Hitpoints | Cost | Build Time | Experience Gained | Town Hall Level Required |
---|---|---|---|---|---|---|---|---|
1 | 225 | 67.5 | 20 | 4,000 | 6,000,000 | 5d | 657 | 11 |
2 | 250 | 75 | 25 | 4,400 | 8,000,000 | 5d | 657 | 11 |
3 | 275 | 82.5 | 30 | 4,800 | 10,000,000 | 9d | 881 | 12 |
4 | 350 | 105 | 35 | 5,200 | 13,000,000 | 10d | 929 | 13 |
5 | 425 | 127.5 | 40 | 5,600 | 15,000,000 | 13d | 1,059 | 14 |
6 | 475 | 142.5 | 45 | 5,900 | 19,500,000 | 14d | 1,099 | 15 |
7 | 525 | 157.5 | 50 | 6,200 | 22,000,000 | 15d 12h | 1,157 | 16 |
Range | Activation Housing Space | Time Between Bursts | Shots Per Burst | Damage Type | Unit Type Targeted | Favorite Target | Number of Rounds |
---|---|---|---|---|---|---|---|
7-50 | 200 | 10s | 3 shots | Splash - 0.75 tiles for main shot; 3 tiles for shockwave | Ground & Air | Any | 90* |