Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
Size |
---|
4x4 |
Level |
Damage per Hit |
Damage per Second |
Shockwave Damage |
Hitpoints |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|---|
1 | 275 | 82.5 | 20 | 4,000 | 6,000,000 | 5d | 657 | 11 |
2 | 325 | 97.5 | 25 | 4,400 | 8,000,000 | 5d | 657 | 11 |
3 | 375 | 112.5 | 30 | 4,800 | 10,000,000 | 9d | 881 | 12 |
4 | 425 | 127.5 | 35 | 5,200 | 13,000,000 | 10d | 929 | 13 |
5 | 475 | 142.5 | 40 | 5,600 | 17,000,000 | 13d | 1,059 | 14 |
6 | 500 | 150 | 45 | 5,900 | 21,500,000 | 14d | 1,099 | 15 |
Range |
Activation Housing Space |
Time Between Bursts |
Shots Per Burst |
Damage Type | Unit Type Targeted |
Favorite Target |
Number of Rounds |
---|---|---|---|---|---|---|---|
7-50 | 200 | 10s | 3 shots | Splash - 0.75 tiles for main shot; 3 tiles for shockwave |
Ground & Air | Any | 90* |